//==============================================================================
// Throwing Axeman_anim.txt
//==============================================================================

import shield_defines_anim.txt

//==============================================================================

define hammer
{
   set hotspot
   {
      version
      {
         Visual Tool Hammer
      }
   }
}
//==============================================================================
define NorseAxe
{
  	SetSelector
  	{
    		SetSelector
    		{
      			TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
      			set hotspot
      			{
         			version
         			{
            				Visual Attachments N Axe Throwing Standard
         			}
      			}
      			set hotspot
      			{
         			version
         			{
            				Visual Attachments N Axe Throwing Copper
         			}
      			}
      			set hotspot
      			{
         			version
         			{
            				Visual Attachments N Axe Throwing Bronze
         			}
      			}
      			set hotspot
      			{
         			version
         			{
            				Visual Attachments N Axe Throwing Iron
	       			}
      			}
    		}
  	}
}
//==============================================================================
define Head
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
            Visual Cavalry N Raiding Cavalry Head Standard
ReplaceTexture Cavalry N Raiding Cavalry Head Standard/Infantry N Bondi Head Standard
         }
      }
      set hotspot
      {
         version
         {
            Visual cavalry n beta raiding cavalry head
replacetexture Cavalry N Raiding Cavalry Head Copper/Cavalry N Beta Raiding Cavalry Head Copper
         }
      }
      set hotspot
      {
         version
         {
            Visual cavalry n beta raiding cavalry head
replacetexture Cavalry N Raiding Cavalry Head Copper/Cavalry N Beta Raiding Cavalry Head Bronze
         }
      }
      set hotspot
      {
         version
         {
            Visual cavalry n beta raiding cavalry head
replacetexture Cavalry N Raiding Cavalry Head Copper/Cavalry N Beta Raiding Cavalry Head Iron
         }
      }
   }
}
//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visualparticle sfx a blood spurt
         }
      }
   }
}
//==============================================================================
define trident
{
   SetSelector
   {
		set hotspot
		{
			version
			{
            			Visual Attachments N Axe Throwing Standard
			}
		}
	}
}

//==============================================================================

anim Idle
{      
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_IdleA
				connect LeftForearm NorseCavalryShield Hotspot
				Connect TopOfHead Head hotspot
				connect Righthand trident Hotspot
				ReplaceTexture Archer n Throwing axeman standard/infantry n vaeringi standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_IdleA
				ReplaceTexture Archer n Throwing axeman standard/infantry n vaeringi copper
				connect LeftForearm NorseCavalryShield Hotspot
				connect Righthand trident Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_IdleA
				ReplaceTexture Archer n Throwing axeman standard/infantry n vaeringi bronze
				connect LeftForearm NorseCavalryShield Hotspot
				Connect TopOfHead Head hotspot
				connect Righthand trident Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_IdleA
				ReplaceTexture Archer n Throwing axeman standard/infantry n vaeringi iron
				connect LeftForearm NorseCavalryShield Hotspot
				Connect TopOfHead Head hotspot
				connect Righthand trident Hotspot
         }
      }
   }      
}

//==============================================================================

anim Build
{      
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				connect Righthand Hammer Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				Connect TopOfHead Head hotspot
				connect Righthand trident Hotspot
				ReplaceTexture Archer n Throwing axeman standard/infantry n vaeringi standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer n Throwing axeman standard/infantry n vaeringi copper
				connect Righthand Hammer Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				Connect TopOfHead Head hotspot
				connect Righthand trident Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer n Throwing axeman standard/infantry n vaeringi bronze
				connect Righthand Hammer Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				Connect TopOfHead Head hotspot
				connect Righthand trident Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer n Throwing axeman standard/infantry n vaeringi iron
				connect Righthand Hammer Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				Connect TopOfHead Head hotspot
				connect Righthand trident Hotspot
         }
      }
   }      
}


//==============================================================================

anim Bored
{ 
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BoredA
				Connect TopOfHead Head hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				connect Righthand trident Hotspot
				ReplaceTexture Archer n Throwing axeman standard/infantry n vaeringi standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BoredA
				ReplaceTexture Archer n Throwing axeman standard/infantry n vaeringi copper
				Connect TopOfHead Head hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				connect Righthand trident Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BoredA
				ReplaceTexture Archer n Throwing axeman standard/infantry n vaeringi bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				connect Righthand trident Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BoredA
				ReplaceTexture Archer n Throwing axeman standard/infantry n vaeringi iron
				Connect TopOfHead Head hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				connect Righthand trident Hotspot
         }
      }
   }
}


//==============================================================================

anim Walk
{   
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				connect Righthand trident Hotspot
				ReplaceTexture Archer n Throwing axeman standard/infantry n vaeringi standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
				ReplaceTexture Archer n Throwing axeman standard/infantry n vaeringi copper
				Connect TopOfHead Head hotspot
				connect Righthand trident Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
				ReplaceTexture Archer n Throwing axeman standard/infantry n vaeringi bronze
				Connect TopOfHead Head hotspot
				connect Righthand trident Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
				ReplaceTexture Archer n Throwing axeman standard/infantry n vaeringi iron
				Connect TopOfHead Head hotspot
				connect Righthand trident Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
         }
      }
   }
}


//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry E Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.54 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				Connect TopOfHead Head hotspot
				connect Righthand trident Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				ReplaceTexture Infantry E Axeman standard/infantry n vaeringi standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.54 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				Connect TopOfHead Head hotspot
				connect Righthand trident Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				ReplaceTexture Infantry E Axeman standard/infantry n vaeringi copper
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.54 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				Connect TopOfHead Head hotspot
				connect Righthand trident Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				ReplaceTexture Infantry E Axeman standard/infantry n vaeringi bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.54 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				Connect TopOfHead Head hotspot
				connect Righthand trident Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				ReplaceTexture Infantry E Axeman standard/infantry n vaeringi iron
         }
      }
   }
}

//==============================================================================
anim Charging
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag GenericSound 0.40 true   
            tag Attack 0.28 false   
            tag SpecificSoundSet 0.29 false SwordSwing checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Righthand NorseAxe Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				ReplaceTexture Archer n Throwing axeman standard/infantry n vaeringi standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag GenericSound 0.40 true   
            tag Attack 0.28 false   
            tag SpecificSoundSet 0.29 false SwordSwing checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Righthand NorseAxe Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				ReplaceTexture Archer n Throwing axeman standard/infantry n vaeringi copper
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag GenericSound 0.40 true   
            tag Attack 0.28 false   
            tag SpecificSoundSet 0.29 false SwordSwing checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Righthand NorseAxe Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				ReplaceTexture Archer n Throwing axeman standard/infantry n vaeringi bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag GenericSound 0.40 true   
            tag Attack 0.28 false   
            tag SpecificSoundSet 0.29 false SwordSwing checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Righthand NorseAxe Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				ReplaceTexture Archer n Throwing axeman standard/infantry n vaeringi iron
         }
      }
   }
}

//==============================================================================

anim Death
{   
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_DeathA
				Connect TopOfHead Head hotspot
				Connect TopOfHead Blood hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				connect Righthand trident Hotspot
				ReplaceTexture Archer n Throwing axeman standard/infantry n vaeringi standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.35 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Archer n Throwing axeman standard/infantry n vaeringi copper
				Connect TopOfHead Head hotspot
				Connect TopOfHead Blood hotspot
				connect Righthand trident Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.35 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Archer n Throwing axeman standard/infantry n vaeringi bronze
				Connect TopOfHead Head hotspot
				Connect TopOfHead Blood hotspot
				connect Righthand trident Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.35 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Archer n Throwing axeman standard/infantry n vaeringi iron
				Connect TopOfHead Head hotspot
				Connect TopOfHead Blood hotspot
				connect Righthand trident Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
         }
      }
   }
}


//==============================================================================

anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_flailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.10 true   
            tag FootstepRight 0.35 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				connect Righthand trident Hotspot
				ReplaceTexture Archer n Throwing axeman standard/infantry n vaeringi standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_flailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.10 true   
            tag FootstepRight 0.35 true   
//-- end auto generated section
				ReplaceTexture Archer n Throwing axeman standard/infantry n vaeringi copper
				Connect TopOfHead Head hotspot
				connect Righthand trident Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
         }
      } 
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_flailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.10 true   
            tag FootstepRight 0.35 true   
//-- end auto generated section
				ReplaceTexture Archer n Throwing axeman standard/infantry n vaeringi bronze
				Connect TopOfHead Head hotspot
				connect Righthand trident Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_flailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.10 true   
            tag FootstepRight 0.35 true   
//-- end auto generated section
				ReplaceTexture Archer n Throwing axeman standard/infantry n vaeringi iron
				Connect TopOfHead Head hotspot
				connect Righthand trident Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
         }
      }
   }
}

//==============================================================================

anim repair
{      
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n vaeringi standard
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n vaeringi copper
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer n Throwing axeman standard/infantry n vaeringi bronze
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer n Throwing axeman standard/infantry n vaeringi iron
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
   }      
}

//==============================================================================

anim build
{      
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n vaeringi standard
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n vaeringi copper
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n vaeringi bronze
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer n Throwing axeman standard/infantry n vaeringi iron
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
   }      
}

//==============================================================================

anim heal
{      
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n vaeringi standard
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n vaeringi copper
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n vaeringi bronze
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer n Throwing axeman standard/infantry n vaeringi iron
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
   }      
}

